SAND ALCHEMY / THE COLOR ATELIER

Sand Alchemy: a tiny flask, an exact color.

Choose colored sands and pour them into a target flask. Let each little stream settle before the next choice.

Pouring & target colors
Let the color settle.THEN CHOOSE THE NEXT POUR

THE OFFICIAL GAME

Sand Alchemy

Pick a magic sand. Watch it fall. Match what the flask asks for.

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Press Play to open the game. No external player loads before you start.

READ THE TARGET BEFORE POURING

Choose a sand.
Brew the target color.

  1. Read the target color and name above a flask before selecting a source sand.
  2. Select a sand, then its receiving flask. The game blends pours and asks you to brew the exact target color.
  3. A successful brew produces a level-completion panel with moves, par and stars. Use its ordinary Next button to continue when ready.

Desktop controls

Choose Play and an unlocked level. Click a source sand bottle, then click the receiving flask. The in-game help says sands blend like paint and asks for the exact target shown above each flask.

Phone or tablet

Tap a source bottle, then the flask below its target swatch. Wait for the pour to settle so you can see the result. Full screen gives the portrait shelf room while retaining Return to page and Stop game.

Use source/flask selections. The game help documents DUMP for emptying a flask; the simple opening Sun brew needs only ordinary pours.

A LITTLE PATIENCE BETWEEN POURS

Watch the color and the amount.

The target swatch tells you what to brew, but a flask still needs enough sand. The first Sun target took two registered pours to finish. Let the falling particles settle before deciding whether another pour is useful. For a mixed target, read the in-game help before experimenting with the available sands.

THE FIRST BREW

The Sun brew teaches you to watch the flask.

The first level offers Sun sand and a Sun target. Each registered pour releases falling grains and changes the move counter. Two Sun pours completed that opening brew with three stars, against a par of four. The atelier illustration is an original study of bottles and particles; the game presents the later recipes.

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At the mixing shelf

Does one click on the flask finish the first brew?

In the checked opening puzzle, selecting Sun and pouring once changed the flask but did not finish it. A second registered Sun pour completed the target.

What does par mean here?

It is the game’s move benchmark. The opening result showed two moves against par four.

How do I correct a mixed color?

The game’s How to Play screen documents DUMP to empty a flask and try again. This acceptance did not exercise DUMP or a mixed-color recipe.

Will the portrait board fit a desktop?

The checked desktop view centered the tall board and kept the full result panel and Joywisp exit toolbar visible. A phone uses the taller expanded view.

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