PLANET PILE / THE GRAVITY CIRCLE

Planet Pile: aim around a world of possibilities.

Drop planets toward the center of a circular field and bring two of the same kind together to build a larger world.

Aiming, dropping & matching
PLAN THE APPROACHNEXT MATCHTWO OF A KIND

THE OFFICIAL GAME

Planet Pile

Move to aim, click to drop. Watch both the current planet and the Next preview.

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Press Play to open the game. No external player loads before you start.

CHOOSE THE ANGLE

Aim for a match.
Leave the next drop room.

  1. The native opening prompts say Move to aim · click to drop and Match two of a kind to merge.
  2. The circle changes the approach: planets accumulate around the middle, so choose an angle toward the matching kind rather than treating it as a vertical stacking box.
  3. Watch the current planet and the Next preview. Score, Best and the discovered-planet row provide feedback; complete progression and the final planet were not tested.

Desktop controls

Move the pointer to set the drop direction, then click in the field. Matching drops raised the accepted desktop score from 0 to 320.

Phone or tablet

Use Full screen. The phone player prompts Drag to aim · release to drop. Drag to choose the approach, then lift your finger. The opening touch check also placed planets with short taps; a touch merge was not verified.

Pointer and touch are the accepted controls. Keyboard aiming and the Meteor/Pulse power-ups were not tested. Stop game removes the player.

LOOK AROUND THE PILE

Aim at the exposed matching planet.

A straight drop can land on a different kind before reaching the match underneath it. In the desktop check, changing the approach angle brought matching planets together and raised the score to 320. Look at the exposed edges of the pile before clicking again.

THE NEXT PLANET IS VISIBLE

Power-ups have their own controls.

The native player shows Meteor, labeled Destroy one, and Pulse, labeled Squeeze the pile in, each with an opening counter of 5. Those labels were observed; neither power-up was selected and no replenishment, reward or purchase behavior is claimed.

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Before the first orbit

Is this a straight falling-block game?

The reviewed edition drops planets toward a circular central pile. Its native prompts ask you to aim and match two of a kind.

What does Next tell me?

It previews the upcoming planet. Compare it with the current drop and the exposed planets around the pile.

What did the touch check prove?

Actual emulated taps added planets and changed the board. It did not produce a verified touch merge or increase the mobile score.

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