BUBBLE RUSH / A COLOR RING

Bubble Rush: aim from the middle, open a gap.

Send colored bubbles from a central launcher toward the surrounding field and look for matching clusters.

The center launcher & color targets
THE CENTERHAS A SHOT.LOADED COLOR → REACHABLE CLUSTER

THE OFFICIAL GAME

Bubble Rush

Choose the large yellow Play button. Read the bubble loaded in the center before choosing a direction.

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Press Play to open the game. No external player loads before you start.

FIND A CLEAR COLOR TARGET

Read the loaded color.
Aim into the surrounding field.

  1. Choose the yellow Play button and inspect the color in the central launcher.
  2. Aim toward a reachable matching color at the edge of the open center. Press or tap inside the field to fire.
  3. Recheck the loaded color and surrounding gaps after each shot. A matching cluster visibly cleared in our touch check; a whole-board win was not established.

Desktop controls

Move the pointer toward a target in the surrounding field, then press and hold briefly to fire. Release between shots and inspect the next loaded color.

Phone or tablet

Use Full screen and tap a direction inside the bubble field. The colored arrow shows the aim. Release between shots and check the newly loaded color before tapping again.

Use pointer or touch for this guide; keyboard firing has not been verified. The bottom video +1 button is a separate optional reward.

AIM BEFORE FIRING

Choose a color the shot can reach.

The launcher fires outward from the middle rather than upward from the bottom. Look for a matching bubble at the nearest edge of the open area. A color hidden behind a different one is a less direct target. Wait for the current shot to settle before choosing the next direction.

THE LAUNCHER SITS IN THE CENTER

Aim and loaded color change independently.

The colored arrow turns as you choose a direction, while the current bubble sits inside the central ring. Actual desktop input sent a red bubble into the field and loaded green next; portrait touch inputs fired bubbles and cleared a visible matching cluster. These checks did not establish an exact group-size threshold, every scoring rule or a completed board.

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Before the next bubble

Where does the shot start?

The launcher sits inside the open center of the surrounding bubble field. Aim outward toward the nearest useful color.

Why did the arrow turn without an observed shot?

Aiming and firing are separate parts of the interaction. Our accepted desktop input included a brief mouse-button hold; moving the pointer alone changes the direction.

Are the extra-bubble video and full board tested?

No. The video +1 control was left untouched. The acceptance covered actual shots on desktop and touch, with a touch cluster clearing, rather than a whole-board win.

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