DECA / THE NUMBER DROP

Deca: keep the numbers meeting before time runs out.

Drop numbers into the chamber. Matching pieces merge upward while the countdown keeps the decisions moving.

Drops, merges & the clock
223MAKE A PAIR.MAKE SOME TIME.THE NEXT NUMBER MATTERS

THE OFFICIAL GAME

Deca

A falling number, the next piece and a clock that rewards a useful merge.

GamePix hosts this game and may show ads. Its privacy choices are available inside the player. Opening it does not grant advertising consent.

Press Play to open the game. No external player loads before you start.

LET EQUAL NUMBERS MEET

Drop into the chamber.
Build toward ten.

  1. Drop the displayed number into the chamber and let the pieces settle.
  2. Matching numbers merge into a higher value. The checked run produced a3, COMBO x2, score85 and a visible time bonus.
  3. Work toward10 before the countdown expires. After a missed run, Play Again starts an ordinary new attempt; the separate Watch Ad · Revive control is optional provider content.

Desktop controls

Click inside the drop chamber to release the current number. Watch the number above the chamber and the NEXT preview before releasing another piece. Give a number time to settle before the next drop.

Phone or tablet

Tap inside the chamber to drop a number. Keep the timer, current number and NEXT preview in view. The normal Play Again button begins another run after Game Over.

Use the pointer controls described here. Keyboard shortcuts and a reliable pause behavior have not been confirmed. Stop game closes the player and returns focus to Play.

GIVE THE NEXT NUMBER A PARTNER

Think about the next pair.

Look at NEXT before making the current drop. Bring equal values together instead of burying a useful number under unmatched pieces. Let a drop settle before the next release, then check the clock. In the accepted run, a merge chain added time as well as points; waiting without merging allowed the countdown to reach Game Over.

A SHORT MERGE RUN

A merge can buy you another moment.

One short opening run built a3, displayed COMBO x2 and reached85points. Its time bonus added1.1seconds, making the next pair matter to the clock as well as the score. Reaching10 still takes a longer chain. The number-chute illustration is an original mechanical sketch of falling pieces and the countdown.

GamePix game page · Joywisp privacy · Player privacy

Before the next drop

Is this the usual sliding2048 board?

This player uses falling numbers in a chamber and a countdown. The checked merge chain produced a3 rather than a board of powers of two.

Why does time run out while I am deciding?

The checked run counted down during inactivity. A real merge chain displayed a time bonus, but an idle run ended without reaching10.

Is Play Again the same as the advertising revive?

No. The Game Over panel displays an ordinary Play Again button separately from Watch Ad · Revive. This acceptance used Play Again and did not click advertising controls.

Does the pause button stop the clock?

The displayed pause button did not establish a stopped timer in this acceptance. Joywisp does not promise a pause shortcut here; use Stop game to close the player.

← Return to all games