A serious briefing for a very unlikely enemy
Sir, We Have a Situation
Build a base and train troops against oversized everyday objects in deskgeneral’s satirical strategy demo.
Browser · Creator’s site
Open the demo on itch.ioOpens the creator’s page in a new tab. This Joywisp page is a guide; the browser player is hosted by the creator.
Build a base before the next strange contact
The joke is in the contrast: the briefings stay serious while the targets include an enormous pigeon and other outsized familiar objects. Your job is to build and upgrade a base, then train troops that fight automatically. Hovering over a building opens its management options, so start by learning what each structure offers before committing resources.
Match your response to the target
The creator describes a weakness, a resistance and a warning before each target’s special attack. That makes preparation more useful than treating every encounter the same. Q, W and E activate support; watch for the warning before deciding when to use it. Weather also matters: the author’s fog example weakens rifle squads temporarily, adding another reason to read the current situation.
Know what the demo promises
This version contains six targets and, according to deskgeneral, finishes with a debrief. Command objectives and commendations are separate systems. The creator estimates roughly 45–60 minutes and says troops can continue fighting while the tab is closed; those are source claims, not tested completion or saving guarantees. The page remains marked in development.
Creator notes & dates
deskgeneral’s official Sir, We Have a Situation page is the source for availability, price and the described mechanics. Checked .
- itch.io Published field
- Not shown on the checked page
- Creator release statement
- The captured itch.io Published field read 15 hours ago. This relative label is not proof of a first worldwide release date.
- First worldwide release
- Unknown
- Found by Joywisp
Found in itch.io’s New & Popular listing with its last-seven-days filter. Listing position reflects that snapshot; it does not establish a first release in that period.
Source-based introduction. Joywisp has not played the game or tested saving, performance, accessibility or mobile controls. The creator states that no generative AI was used. The illustration was drawn for Joywisp. No creator screenshots, game files or playable embeds are used here. External links and privacy.