Tilevo
A number-merging puzzle where a rising board adds pressure to each placement.
Read the game notes →Pick a puzzle by the task it asks you to do. Tilevo is about placement under rising-board pressure; the two maze games describe destination-based exploration without a timer or losing. These comparisons come from creator descriptions, not playtest ratings.
A number-merging puzzle where a rising board adds pressure to each placement.
Read the game notes →A helicopter rescue maze that reveals its routes as clouds clear.
Read the game notes →A unicorn maze about collecting stars before finding a rainbow exit.
Read the game notes →| Game | Objective | Pressure / ending | Listed input |
|---|---|---|---|
| Tilevo | Build matching-number chains and pursue score, highest tile and chain length. | A tile remaining in the top row after a resolved turn ends the run. | Tap or click a column; keyboard controls are not specified on this page. |
| Whirly's Cloud Maze | Rescue animals one at a time and return each to the picnic. | Creator describes no timer or losing; Peek briefly reveals the routes. | Flying and a Peek button are described; a full input mapping is not provided. |
| Sparklehoof's Maze | Collect stars and reach the rainbow gate through progressively larger mazes. | Creator describes no timer or losing; no dedicated help button is stated. | Swipes, on-screen arrows and keyboard; exact keyboard mapping not stated. |
Based on the official creator sources below. Controls and suitability have not been tested by Joywisp.
For a score run with an ending condition, start with Tilevo. For help revealing routes, look at Whirly's Peek button. For item collection and an exit, consider Sparklehoof. Keyboard controls are listed for Sparklehoof; complete input and accessibility details remain unverified for this batch.
These are a small reviewed sample, not a ranking or a complete list. Details and unknowns appear on each game note.
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