Browser · Creator’s site
StarJump
A short tower climb where double jumps, six coins and three checkpoints lead toward a final star.
BY TASK
These two creator-described platformers ask for different commitments. StarJump is one tower with double jumps, three checkpoints and a best-time challenge. Kenzu: Shadow and Light describes combat, exploration and build options across an early-access slice that the creator says currently lasts about an hour. Joywisp has not played or ranked either project.
Browser · Creator’s site
A short tower climb where double jumps, six coins and three checkpoints lead toward a final star.
Browser · Creator’s site
An early-access exploration platformer built around combat, parries and unlockable tools; the creator says the current slice is about one hour.
Start with StarJump for a contained ascent and explicit jump controls, while allowing for a Russian interface and a possibly slow first browser load. Choose Kenzu for attack, parry and upgrade choices if you accept unfinished art and uncertain browser gamepad support. The creator’s planned eight-to-ten-hour full game is not the current Kenzu build.
| Game | Objective | Pressure or ending | Creator-listed input |
|---|---|---|---|
| StarJump | Climb one tower toward the final star; six coins are on the route. | One level, three checkpoints and a best-time challenge are described. | A/D or arrows move; Space/W/up jumps; press again in air to double jump. |
| Kenzu: Shadow and Light | Explore the available early-access areas, fight enemies and unlock build options. | Creator says about one hour now; eight to ten hours is the planned full-game length. | J attacks, K parries, Left Shift dashes and R heals; browser gamepad support varies. |
This is a reviewed selection, not a complete catalogue or ranking. Creator descriptions and publication fields were checked on the official game pages. Controls, accessibility and device compatibility have not been tested by Joywisp.
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